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Submitted on
January 14
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A New Adventure by Spikings A New Adventure by Spikings
*falls over*
Started this around a week ago, then worked on it these past two days. Pretty happy with this one, although I've got plenty of new painting ideas I want to try out in my LotL set now! :la:
The boy in the picture would be the main character if this was to be a games concept - yes, he has lil' antlers!
Edit: Made the tree larger!

The HighPlane Series:

Gone Fishing. by Spikings HighPlane Speedpaints by Spikings The Highlands by Spikings 
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TheOriginalNavarios Featured By Owner Jan 16, 2014
I was trying to think of a way to describe this, and then read the title and saw that you'd basically already taken the words right out of my mouth! :)
Would love to see the type of villages / towns / cities that these little guys live in
Spikings Featured By Owner Jan 19, 2014  Professional Digital Artist
Ha yeah, I wasn't sure what to call it at first, but the title felt so right for it in the end! :D
I should hopefully have a few concept sketches up to do with the villages, houses, etc in the next couple of weeks - drawing strctured things like houses isn't my strong-point though, so it's gonna be difficult! >.<
TheOriginalNavarios Featured By Owner Jan 19, 2014
Well... you're in luck, as it's kinda mine :P
what kinda vibe are you going for with their settlements? like medieval thatched houses with wooden beams kinda thing? or did you want their towns to be abit different and less based on our own history?
Either way to give the place a sense of Fantasy you should design a layout for towns before the buildings, go for something different to normal. If you've played Skyrim, i'd probably take Riften as a good example, that's a fairly interesting town whilst still having a medieval atmosphere. but because it's multi-tiered it's interesting to explore and see :)

If you've already got an idea for the look of the place though, then definitely think about the layout of the towns :)
Spikings Featured By Owner Jan 24, 2014  Professional Digital Artist
For the village environments I'm going for a small town vibe - wooden beams, tiled rooftops with dragon heads on either end for chimneys...a lot of buildings that feel like they've been roughly joined together, like what you see in poorer communities at the moment.
Riften has an awesome layout for a town, I love how they have the three different levels, and everything feels like it connects together so well. I have had a small playaround with layout, taking into consideration that there is a tiny tiny port on the coast for fishing boats. I've done some building concepts for now, and should be finalising a rough village landscape this next week. :)
TheOriginalNavarios Featured By Owner Jan 24, 2014
Ahhh nice, kinda like the village in "how to train your dragon" only Terraced housing.
if I was going to make that village more interesting I would add a 2nd level below ground level, but without making it underground necessarily, so maybe consider having level changes within streets that create multi-story buildings without impeding  on the overall perspective level of the town. Once you start building up you lose the feeling of a poor community. I'm not sure if i've explained it well enough tbh :/
I don't think it's really been done in anything else that I can compare it to.

Kind of like Riften only without the canal, and not multi-story for the whole town, plus you could create a cool entrance utilising the underground aspect, for instance people could enter the town walking underneath a building down into the underground levels, and then it adds more of an atmosphere of rising into the more wealthy areas when you go up the steps to those places!

But!....yeah, just bouncing some ideas your way! :)
Spikings Featured By Owner Jan 26, 2014  Professional Digital Artist
Yeah, same sort of style as that really. :aww:
That would be pretty cool actually, might try and mess around with that next to where the fishing boats are - see if I an pull it off, as perspectives are something I really need to practice with! :0 I know what you mean though, there needs to be a balance between what looks like a poor community, but still a town that has many small alleys, hidey holes, nooks and crannies, etc. :)

Well now that kind of idea sounds awesome. xD To be honest, having something on that level doesn't quite fit this project so much, since I need to keep it fairly small. What you've described is something much bigger, but something I'd be interested in trying to draw out sometime anyways. :D The wealthy areas would be on higher ground, but still have their own underground passages, only more privatised and cleaner, more for plotting and scheming than general use. Then there could be more open areas in their districts, but for the poorer people they would still be crammed into narrow streets and levels.
Lol, can't help but brainstorm these things sometimes! xD
TheOriginalNavarios Featured By Owner Jan 26, 2014
ahh fair enough, well it could be interesting to see if you can make that kind of level system work for a very small town, but I will admit it would be easier to suit it with a more medium scale town! Though I find that the more challenging tasks are more rewarding and better in the long run :)

Yeah I know the feeling, sometimes it's hard to concentrate on the work you're supposed to be doing when you have ideas rushing through your head for something else!
Fenix-blanc Featured By Owner Jan 15, 2014
looks great!!
really beautyfull
Spikings Featured By Owner Jan 15, 2014  Professional Digital Artist
Thank you! :D
Jimpaw Featured By Owner Jan 15, 2014  Professional Digital Artist
looks great! Really storylike!
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